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The director (Michael Garces) called our preliminary ideas "lighting strategies." I totally dug it. We had no idea what the story was going to be, but the design for most of the story is anchored on the platform in the middle of the stage. We came up with something that kept it contained and isolated and gave us flexibility of color.
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This light came in very handy in the show. A couple shutter cuts and a soft edge and it helped provide one of the strongest visual moments in the play.
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These templates were part of the language of reality/removal in the story. To create the appropriate edge (I knew I wanted a soft edge but Vectorworks really doesn't provide that option) I took an image of the template from the manufacturer's web site, photoshopped a softer edge, and imported the softer image as the template for the rendering. It was worth it.
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Diagonal backlight with the soft template. The projections (Jared Mezzocchi) kick ass.
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Just playing with the relationship between the island, lights that just light the bodies, and the negative space.
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This is an animation of the keynote/powerpoint that I did for the director.